i was wondering if there would be a way to use both pushmode and putkick and always have the bans set first because we wanted to have both bans and kicks stacked as much as possible as some ircds offer such an option
i tried using SpiKe's method in his anti mass join tcl but couldnt figure it out
that seems to work but if there would be a solution without the use of timers it would be prefered as it uses a lot of timers if called multiple times unless this is the only way ofcourse
pushmode and putquick use two different queues so the only way to somewhat circumvent this is, like willyw suggested, using an utimer.
As far as I remember (and looked at the last code posted on page 2) the anti-mass join script used putquick to stack bans and then the kick part is executed that also uses putquick. You get kicks then bans?
Once the game is over, the king and the pawn go back in the same box.
i always wanted to rather use that one for all scripts that need kicks and or bans but its to complex to figure out to me to use as a generic option to use for any tcl that has kicks and bans in them
spikes anti massjoin stacked kicks and bans im speaking of as that one does exactly what we want stacks all kicks and bans and pushes out the stacked bans first followed by the stacked kicks