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ban script on ip

 
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whiteshark
Halfop


Joined: 12 Jun 2005
Posts: 62
Location: netherlands

PostPosted: Tue Sep 27, 2005 3:01 pm    Post subject: ban script on ip Reply with quote

hello i looking for a script that when i type !ban 23.12.345.123 that the user banned from the channel for twenty days or longer en when i type !unban 23.12.345.123 the user has unband.
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De Kus
Revered One


Joined: 15 Dec 2002
Posts: 1361
Location: Germany

PostPosted: Tue Sep 27, 2005 3:38 pm    Post subject: Reply with quote

use a ban script with public commands. ip bans can be made via *!*@1.2.3.4 as ban mask. there must be quite a few scripts beeing able to do such things. I have published one mself and I know there were plenty others before it ^-^.
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De Kus
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demond
Revered One


Joined: 12 Jun 2004
Posts: 3073
Location: San Francisco, CA

PostPosted: Wed Sep 28, 2005 12:41 am    Post subject: Reply with quote

IMO any form of controlling eggdrop's channel management features via public commands is inherently lame

you can never be sure whether nobody will be able to impersonate +o or higher (by hostmask) and therefore abuse your bot; and if you were to have some form of auth via password as prerequisite, you wouldn't be needing public commands anyway
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Alchera
Revered One


Joined: 11 Aug 2003
Posts: 3344
Location: Ballarat Victoria, Australia

PostPosted: Thu Sep 29, 2005 7:41 pm    Post subject: Reply with quote

demond wrote:
IMO any form of controlling eggdrop's channel management features via public commands is inherently lame


you can never be sure whether nobody will be able to impersonate +o or higher (by hostmask) and therefore abuse your bot; and if you were to have some form of auth via password as prerequisite, you wouldn't be needing public commands anyway


Telnetting into a bot each and every single time one wants to do anything channel wise is time consuming and long winded for many. If a bot is properly setup and running a properly scripted (safe) public commands script from a known reliable scripter and there is an authorizing option, then I cannot see a problem.

A problem will occur (possibly) where bot users connect from cyber cafe's; they are all clones.
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demond
Revered One


Joined: 12 Jun 2004
Posts: 3073
Location: San Francisco, CA

PostPosted: Thu Sep 29, 2005 10:48 pm    Post subject: Reply with quote

Alchera wrote:

Telnetting into a bot each and every single time one wants to do anything channel wise is time consuming and long winded for many.


that's why there is rconsole Wink

I never telnet to my bots since I'm logged into all of them, all the time, and I have full control of my botnet at my fingertips on a single local console - something that no public commands script, however sophisticated and secure, provides; and couldn't possibly provide, ever, because eggdrop is designed to be controlled from dcc console
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Alchera
Revered One


Joined: 11 Aug 2003
Posts: 3344
Location: Ballarat Victoria, Australia

PostPosted: Fri Sep 30, 2005 12:59 am    Post subject: Reply with quote

You just reminded me of what I need to install (rconsole). Laughing

Been ill with pnuemonia and haven't been able to load it into my bots.

P.S I do run a public command script (my own) on my bots but that's because I loan them out and I will not allow party line access to anyone.
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