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andrig Voice
Joined: 26 Feb 2006 Posts: 5
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Posted: Fri Mar 17, 2006 12:38 pm Post subject: Eggdrop DCC Chat Respond / Bans |
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Recently my Eggdrop stopped responding to my Chat,
The error i get is
[16:32:25] •›› ?botx? CHAT
[16:32:27] !botx! ERROR no telnet port
Also i can't get it to stop removing my bans
[16:50:23] •›› Mode: [me] sets [+b *!~y@host173-116.pool8711.interbusiness.it]
[16:50:25] •›› Mode: [botx] sets [-b *!~y@host173-116.pool8711.interbusiness.it] |
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caesar Mint Rubber

Joined: 14 Oct 2001 Posts: 3741 Location: Mint Factory
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Posted: Fri Mar 17, 2006 1:30 pm Post subject: |
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| Quote: |
[16:32:27] !botx! ERROR no telnet port
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means what it says. You haven't set a port to listen to. Check line 223 in your conf file. As for the bans, do a '.help chaninfo' in dcc chat/telnet with the bot and check the 'userbans' setting. _________________ Once the game is over, the king and the pawn go back in the same box. |
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minted Halfop
Joined: 20 Jul 2005 Posts: 64
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Posted: Fri Mar 17, 2006 1:34 pm Post subject: |
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open ur .conf file and do the following
| Quote: | ##### BOTNET/DCC/TELNET #####
# Settings in this section should be unimportant for you until you deal
# with botnets (multiple Eggdrops connected together to maximize efficiency).
# You should read doc/BOTNET before modifying these settings.
# If you want to use a different nickname on the botnet than you use on
# IRC (i.e. if you're on an un-trusted botnet), un-comment the next line
# and set it to the nick you would like to use.
#set botnet-nick "LlamaBot"
# This opens a telnet port by which you and other bots can interact with the
# Eggdrop by telneting in.
#
# There are more options for the listen command in doc/tcl-commands.doc. Note
# that if you are running more than one bot on the same machine, you will want
# to space the telnet ports at LEAST 5 apart, although 10 is even better.
#
# Valid ports are typically anything between 1025 and 65535 assuming the
# port is not already in use.
#
# If you would like the bot to listen for users and bots in separate ports,
# use the following format:
#
# listen 3333 bots
# listen 4444 users
#
# If you wish to use only one port, use this format:
#
# listen 3333 all
#
# You need to un-comment this line and change the port number in order to open
# the listen port. You should not keep this set to 3333.
listen 3333 all |
uncomment the bottom line (remove the # at the start) and set a port number
to allow bans to be set on the channel without the bot removing them change the part in bold(ignore the other settings)
| Quote: | set global-chanset {
-autoop -autovoice
-bitch +cycle
+dontkickops +dynamicbans
-dynamicexempts +dynamicinvites
+enforcebans -greet
-inactive +nodesynch
+protectfriends +protectops
-revenge -revengebot
-secret -seen
+shared -statuslog
+userbans -userexempts
+userinvites -protecthalfops
-autohalfop
} |
making it +userbans allows u to set bans on the channel
if its -userbans, all bans must be set through the bot.
then, in dcc chat, type this:
| Code: | | .chanset * +userbans |
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caesar Mint Rubber

Joined: 14 Oct 2001 Posts: 3741 Location: Mint Factory
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Posted: Fri Mar 17, 2006 1:54 pm Post subject: |
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minted : what's the point to give the same answer I did? Your 'listen 3333 all' quote (if you check again) it's already uncommented, not to mention the '+userbans' one  _________________ Once the game is over, the king and the pawn go back in the same box. |
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minted Halfop
Joined: 20 Jul 2005 Posts: 64
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Posted: Fri Mar 17, 2006 2:10 pm Post subject: |
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when i started responding ur post wasnt there.
or i wouldnt have posted (my knowledge comes nowhere near to u)
my post was only 3 minutes after u, i took about 5 mins to quote all that.
just trying to be helpful. |
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caesar Mint Rubber

Joined: 14 Oct 2001 Posts: 3741 Location: Mint Factory
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Posted: Fri Mar 17, 2006 2:25 pm Post subject: |
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No problem, I tought that might happend and wanted to delete my previous post but you just replied. This time you where faster than me.  _________________ Once the game is over, the king and the pawn go back in the same box. |
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andrig Voice
Joined: 26 Feb 2006 Posts: 5
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Posted: Fri Mar 17, 2006 3:06 pm Post subject: |
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Worked, thanks guys  |
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