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rosc2112 Revered One

Joined: 19 Feb 2006 Posts: 1454 Location: Northeast Pennsylvania
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mG81 Voice
Joined: 26 Sep 2006 Posts: 3
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Posted: Fri Sep 29, 2006 11:30 pm Post subject: |
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Thanks anyway couldn't never get it to work, But did able get Kaos From Marky's to work though I just feel sorry for uno don't want to work at all unless some1 been messing with scripts of Marky Uno & it causes problems all sudden.. But anyway Thanks whoever tryed help me  |
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Wulfe Voice
Joined: 28 Mar 2010 Posts: 3
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Posted: Sun Mar 28, 2010 6:01 am Post subject: |
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| rosc2112 wrote: | Presumably changing this section of code:
| Code: |
# bot joins if one player
if {[llength $RoundRobin] == 1} {
incr UnoPlayers
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to have {[llength $RoundRobin] == [expr $UnoMaxPlayers + 1]} or just whatever number you want, would work... Can't say I've tried it.
I've sent the author a number of bug reports (such as needing to automatically remove players if they leave or quit the channel, before and after the game starts, and accounting for player NICK changes... The game doesn't account for nickchanges.. And there is a problem with the UnoFast score) with no response.
Good luck. |
Actually what he did here was just removed that code altogether and left the proc that forces the bot to join
| Code: | # bot joins if one player
# if {[llength $RoundRobin] == 1} {
UnoBotPlayerJoins
# } |
as you can see here i commented out the if statement that made it only join if there was one player and then just join regardless also i am using version 0.98.7 at the time of this reply so no doubts this proc was not that clean back then anyways for those of you who have updated and still want this, there's the code. |
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rosc2112 Revered One

Joined: 19 Feb 2006 Posts: 1454 Location: Northeast Pennsylvania
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Posted: Sun Mar 28, 2010 9:24 am Post subject: |
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I haven't kept up with changes, haven't been running a bot or even been on irc in like 2 yrs? But it's nice to know people still do  |
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