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Opchars appearing in logfiles

 
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dungeon
Voice


Joined: 06 Apr 2006
Posts: 11

PostPosted: Thu Apr 06, 2006 8:03 am    Post subject: Opchars appearing in logfiles Reply with quote

Tried searching on this here and via google, but not seen the right question yet (this could just be me missing it, mind).

Using eggdrop1.6.17 under FC4, all compiled and working successfully, connecting to an UnrealIRCD network. No probs there.

I've enabled the extended opchars since our IRCD uses them, but can't get them to appear in the logfiles. I'd like logging to show something like:

Quote:
<@King>And this helps us how?
<+Prince>You ought to take note
<&SuperKing>You lose voice for that.
<Prince>Nooooo!


Know if this is possible?

(This is simply since I'm going to be parsing my logfiles through some PHP to display them on a webpage, and would like to colour-code the ranks accordingly - if anyone wants my PHP, they're welcome to it)
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Alchera
Revered One


Joined: 11 Aug 2003
Posts: 3344
Location: Ballarat Victoria, Australia

PostPosted: Thu Apr 06, 2006 8:43 pm    Post subject: Reply with quote

Without actually altering the appropriate source code as fas as I am aware what you request is not possible.
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dungeon
Voice


Joined: 06 Apr 2006
Posts: 11

PostPosted: Fri Apr 07, 2006 5:03 am    Post subject: Reply with quote

Alchera wrote:
Without actually altering the appropriate source code as fas as I am aware what you request is not possible.

Okay - in which case, if I modify the source code am I required to post my changes here? Or submit them to the headshed somewhere?
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BarkerJr
Op


Joined: 30 Mar 2003
Posts: 104

PostPosted: Sat Apr 08, 2006 12:28 am    Post subject: Reply with quote

dungeon wrote:
Okay - in which case, if I modify the source code am I required to post my changes here? Or submit them to the headshed somewhere?

No, the license only requires the source code to be made public if you redistribute the binary. If it's for your own personal use, you do not need to share.
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dungeon
Voice


Joined: 06 Apr 2006
Posts: 11

PostPosted: Sat Apr 08, 2006 1:31 pm    Post subject: Reply with quote

okay - guess I shoulda studied the README more closely, then!

Is it acceptible for me to forward my changes to the dev team for inclusion considerations? I'm one of those "other people may find this useful - I won't keep it to myself" types so prefer to give away copies for others to use also.
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Alchera
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Joined: 11 Aug 2003
Posts: 3344
Location: Ballarat Victoria, Australia

PostPosted: Sat Apr 08, 2006 8:12 pm    Post subject: Reply with quote

dungeon wrote:
okay - guess I shoulda studied the README more closely, then!

Is it acceptible for me to forward my changes to the dev team for inclusion considerations? I'm one of those "other people may find this useful - I won't keep it to myself" types so prefer to give away copies for others to use also.

You may indeed forword your changes to the dev team (possible inclusion in new release?) and post your changes in the forum to share with others. Very Happy
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dungeon
Voice


Joined: 06 Apr 2006
Posts: 11

PostPosted: Wed Jun 20, 2007 9:05 am    Post subject: Reply with quote

Just as an update.... I've played with some of the source code and come to the conclusion that.. I'm not a C++ programmer.

Is there a forum where I could request these changes to be made at all? I'm guessing it not to be too arduous a process for someone that knows the code structure more intimately than I do.
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Sir_Fz
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Joined: 27 Apr 2003
Posts: 3793
Location: Lebanon

PostPosted: Wed Jun 20, 2007 9:38 am    Post subject: Reply with quote

dungeon wrote:
Just as an update.... I've played with some of the source code and come to the conclusion that.. I'm not a C++ programmer.

Is there a forum where I could request these changes to be made at all? I'm guessing it not to be too arduous a process for someone that knows the code structure more intimately than I do.

Try the Modules & Programing forum.
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dungeon
Voice


Joined: 06 Apr 2006
Posts: 11

PostPosted: Wed Jun 20, 2007 6:00 pm    Post subject: Reply with quote

Aw, soddit - yup, you're right.

Can a forum mod move this thread over into the correct forum to continue the discussion over there? It may have flown under the radar of eggdrop module programmers being over here.

Ta muchly!
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