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BogusTrivia in two channels?

 
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juanamores
Master


Joined: 15 Mar 2015
Posts: 317

PostPosted: Fri Sep 11, 2015 10:00 pm    Post subject: BogusTrivia in two channels? Reply with quote

The trivial can run on more than one channel ?
I tried did, but not work:
Code:
 set t2(chan) "#channel1 #channel2" 

It can be modified to accept another channel ?
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SpiKe^^
Owner


Joined: 12 May 2006
Posts: 792
Location: Tennessee, USA

PostPosted: Sat Sep 12, 2015 6:54 am    Post subject: Reply with quote

BogusTrivia is a single channel script. Use two bots for two channels.
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SpiKe^^

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or visit the New Tcl Acrhive at www.tclarchive.org
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juanamores
Master


Joined: 15 Mar 2015
Posts: 317

PostPosted: Sat Sep 12, 2015 6:02 pm    Post subject: Reply with quote

SpiKe^^ wrote:
BogusTrivia is a single channel script. Use two bots for two channels.


Ok, thank you SpiKe^^
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Get_A_Fix
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Joined: 07 May 2005
Posts: 206
Location: New Zealand

PostPosted: Sun Sep 13, 2015 7:44 am    Post subject: Reply with quote

SpiKe^^, would it be difficult to add a user defined setting, to allow it to work in any channel where it's enabled?

I don't use the script, but know it's rather big, so I'm unsure as to how that would be implemented, but I thought it may be the easiest option for a future release, or for someone to try and do for themselves and their own version of your release.
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willyw
Revered One


Joined: 15 Jan 2009
Posts: 1175

PostPosted: Sun Sep 13, 2015 8:29 am    Post subject: Reply with quote

Get_A_Fix wrote:
SpiKe^^, would it be difficult to add a user defined setting, ...


The user defined channel flag might be the easy part.

I'm thinking that a game like this stores a lot of things in memory, and to change it to a multi-channel game would require manipulating a lot of arrays.
Chance are most things are now held in regular variables.

This might be a huge job, to edit to change all that.

On top of that, I wonder - with a game like this - if one did ever work through it to successfully turn it into a multi-channel game - if now one's bot might be using a lot of memory. Could that be a real problem?

Just some thoughts....

It will be interesting to see what Spike^^ has to say about it.
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