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juanamores Master
Joined: 15 Mar 2015 Posts: 317
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Posted: Fri Sep 11, 2015 10:00 pm Post subject: BogusTrivia in two channels? |
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The trivial can run on more than one channel ?
I tried did, but not work:
| Code: | | set t2(chan) "#channel1 #channel2" |
It can be modified to accept another channel ? _________________ If you do not understand my ideas is because I can not think in English, I help me with Google Translate. I only speak Spanish. Bear with me. Thanks  |
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SpiKe^^ Owner

Joined: 12 May 2006 Posts: 792 Location: Tennessee, USA
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Posted: Sat Sep 12, 2015 6:54 am Post subject: |
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BogusTrivia is a single channel script. Use two bots for two channels. _________________ SpiKe^^
Get BogusTrivia 2.06.4.7 at www.mytclscripts.com
or visit the New Tcl Acrhive at www.tclarchive.org
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juanamores Master
Joined: 15 Mar 2015 Posts: 317
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Posted: Sat Sep 12, 2015 6:02 pm Post subject: |
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| SpiKe^^ wrote: | | BogusTrivia is a single channel script. Use two bots for two channels. |
Ok, thank you SpiKe^^ _________________ If you do not understand my ideas is because I can not think in English, I help me with Google Translate. I only speak Spanish. Bear with me. Thanks  |
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Get_A_Fix Master

Joined: 07 May 2005 Posts: 206 Location: New Zealand
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Posted: Sun Sep 13, 2015 7:44 am Post subject: |
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SpiKe^^, would it be difficult to add a user defined setting, to allow it to work in any channel where it's enabled?
I don't use the script, but know it's rather big, so I'm unsure as to how that would be implemented, but I thought it may be the easiest option for a future release, or for someone to try and do for themselves and their own version of your release. _________________ We explore.. and you call us criminals. We seek after knowledge.. and you call us criminals. We exist without skin color, without nationality, without religious bias.. and you call us criminals. |
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willyw Revered One
Joined: 15 Jan 2009 Posts: 1175
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Posted: Sun Sep 13, 2015 8:29 am Post subject: |
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| Get_A_Fix wrote: | SpiKe^^, would it be difficult to add a user defined setting, ...
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The user defined channel flag might be the easy part.
I'm thinking that a game like this stores a lot of things in memory, and to change it to a multi-channel game would require manipulating a lot of arrays.
Chance are most things are now held in regular variables.
This might be a huge job, to edit to change all that.
On top of that, I wonder - with a game like this - if one did ever work through it to successfully turn it into a multi-channel game - if now one's bot might be using a lot of memory. Could that be a real problem?
Just some thoughts....
It will be interesting to see what Spike^^ has to say about it. _________________ For a fun (and popular) Trivia game, visit us at: irc.librairc.net #science-fiction . Over 300K Q & A to play in BogusTrivia ! |
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