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another Megahal Issue?
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bcs1
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Joined: 04 Jul 2005
Posts: 16
Location: Cincinnati Oh.

PostPosted: Mon Jul 04, 2005 3:26 am    Post subject: another Megahal Issue? Reply with quote

running eggdrop1.6.10 on a BSD system, i compiled the bot after uploading and extracting megahal 2.7, Yes i did do the fix to the malloc.h refference in the megahal.c or was it .h Confused either way, did all that, did the .conf file (of course had my brn, aux, swap, ect files in the eggdrop directory) fired the bot up.... connected to the irc server/channels (my user and chanfiles are already done) and everything's great Very Happy except that the ONLY place my bot will reply to anyone is in a private chat/p2p/PM window... he never speaks a word in channel. Crying or Very sad now i also saw the +megahal +learnall and +freespeak entries for the channel modes which gave me a -undef-mode-megahal Confused ect ect in the chan file. Shocked

not sure what i might have done wrong, but i killed the entire eggy, untar'd the file, and put megahal 2.2 in, went thru the whole speil again, fired the bot up same as before, he connects, goes to his rooms, recognises me, and this time i speak, and he comes right out in the middle of the channel just as smart aleck and witty as ever...... Very Happy

am i the only one who's run into this problem? Question

Thanks in advance
Bill
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Alchera
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Joined: 11 Aug 2003
Posts: 3344
Location: Ballarat Victoria, Australia

PostPosted: Mon Jul 04, 2005 8:37 pm    Post subject: Reply with quote

I just compiled megahal 2.7 on FreeBSD without any dramas with the bot responding in the channel when restarted.

I did the following first:
Code:
.././megahal.mod/megahal.c LINE 153 and change "<malloc.h>" to be "<stdlib.h>"

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bcs1
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Joined: 04 Jul 2005
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Location: Cincinnati Oh.

PostPosted: Tue Jul 05, 2005 2:48 am    Post subject: another Megahal Issue? Reply with quote

Alchera wrote:
I just compiled megahal 2.7 on FreeBSD without any dramas with the bot responding in the channel when restarted.

I did the following first:
Code:
.././megahal.mod/megahal.c LINE 153 and change "<malloc.h>" to be "<stdlib.h>"




Yup did that too hence the -> "Yes i did do the fix to the malloc.h refference in the megahal.c or was it .h Confused either way" <- line ine my original post. What version eggdrop are you using? 1.6.10 or higher? i was wondering if it was something inherent to the 1.6.10 version as opposed to the latest 1.6.17 version, and possibly be something that's NOT documented...hell i've read no less than 50 pages about it, even .jr's pages (who the "post"spammers have almost ruined by the way) that have some good info, but are very cyclic, and on other pages i don't see many ppl running into this problem..... well at least he's up for now, and i'm thinking i'll do a build with 1.6.17 next and see how that turns out.... besides i found a "Data" brain from Star trek LOL should be interesting maybe i can make Data do Trivia............
Thanks for the reply.
Bill
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Alchera
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PostPosted: Tue Jul 05, 2005 4:45 am    Post subject: Reply with quote

bcs1 wrote:
What version eggdrop are you using?

1.6.17 Smile
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bcs1
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PostPosted: Tue Jul 05, 2005 2:23 pm    Post subject: Reply with quote

ok Thanks
I think i have some more compiling to do.

ever do anything with bmotion?
from what i read it looks like it might be interesting...

Bill
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Alchera
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PostPosted: Tue Jul 05, 2005 5:48 pm    Post subject: Reply with quote

bcs1 wrote:
ok Thanks
I think i have some more compiling to do.

ever do anything with bmotion?
from what i read it looks like it might be interesting...

Bill

Nope, in fact I've never heard of it. Laughing

* Alchera starts to research
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bcs1
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PostPosted: Wed Jul 06, 2005 3:00 pm    Post subject: Reply with quote

google bmotion, the first three hits you should get are

Did you mean: motion


Main Page - BMotionWiki
If you are new to bMotion, you should read What is bMotion? ... The Documentation
is suitable for end-users and owners of bMotion bots. ...
www.bmotion.net/ - 9k - Cached - Similar pages

WhatIsbMotion - BMotionWiki
bMotion is not quite a lot of things, but some of the things people often ...
a database script; a fact storage/retreival script (although bMotion can sort ...
www.bmotion.net/wiki/index.php/WhatIsbMotion - 9k - Cached - Similar pages

bMotion
bMotion is an anrtificial intelligence TCL script for eggdrops that gives them
more personality.
bmotion.sourceforge.net/ - 2k - Cached - Similar pages

i found it quite interesting, in fact i'm thinking of pulling out my old syntax book, and trying to remember how to setup two bots on the one shell without killing Reggy and see how this works LOL. Twisted Evil i'm thinking a female bot with a little different attributes? LOL

Yes i know i'm an EVIL man huh?
Bill
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YooHoo
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Joined: 13 Feb 2003
Posts: 939
Location: Redwood Coast

PostPosted: Wed Jul 06, 2005 3:25 pm    Post subject: Reply with quote

bcs1 wrote:
i found it quite interesting, in fact i'm thinking of pulling out my old syntax book, and trying to remember how to setup two bots on the one shell without killing Reggy and see how this works LOL. Twisted Evil i'm thinking a female bot with a little different attributes? LOL
simply do make install DEST=/home/my_acct/new_bot_directory Cool
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Alchera
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Joined: 11 Aug 2003
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PostPosted: Wed Jul 06, 2005 4:59 pm    Post subject: Reply with quote

... or simply create another conf and run it from the same botdir Smile One folder, 2 bots.
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bcs1
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Joined: 04 Jul 2005
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PostPosted: Thu Jul 07, 2005 12:14 am    Post subject: Reply with quote

Update:

Reggina was born about 20 mins ago, she's not too bad, but you have to do : after her nick to get her to talk..... i'm thinking i'll add a clean install of megahal (with a modified trn file of a female who's a lil more promiscuous than most) to her, and see what the interaction of the automated bmotion chan messages, and the user input can come up with.

feel free to come check it out if ya wanna see what the proggie does/behaves like/ ect, i won't do the megahal addon till prolly this weekend. (she's in #Reggy)

yoohoo (spelling fix'd) TY for the DEST= comment saved me digging thru tons of PDF files <G>

Twisted Evil

Bill
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Alchera
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PostPosted: Thu Jul 07, 2005 6:16 pm    Post subject: Reply with quote

bcs1 wrote:
feel free to come check it out if ya wanna see what the proggie does/behaves like/ ect, i won't do the megahal addon till prolly this weekend. (she's in #Reggy)

And which network would that be on? Smile
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bcs1
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PostPosted: Thu Jul 07, 2005 7:23 pm    Post subject: Reply with quote

the one in my sig. LOL

irc.i-chat.org or irc.chatworlds.net will get you there Very Happy
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bcs1
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Location: Cincinnati Oh.

PostPosted: Sun Jul 10, 2005 10:09 am    Post subject: Reply with quote

Update 2:

Well,
Got bmotion going, added the megahal brain too.
she has a VERY unique personallity now, and aside from occasionally answering something twice ( and the answers DON'T always agree with each other LOL) she's rather fun to converse with. the only Major glitch i've found is sometimes i will say something to her like "is that right Reggina?" and she will answer "Reggy made me do it" and because of reggy's megahal brain he'll reply to her, then she'll reply to him, ect., ect. ( and that's not a huge problem as i can add her to his ignore list and not have the automated conversations get started)
I went into the room where she and Reggy stay, and came in through a different host and had a little conversation with them. I was laughing so hard i damn near had years in my eyes.

the conversation is here -> http://www.chatworlds.net/reggina.html

I know this information prolly isn't worthy of an entire forum's attention, but if any one else has ever thought about combining the two this should give them an idea of what to expect.

Bill
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bcs1
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Joined: 04 Jul 2005
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Location: Cincinnati Oh.

PostPosted: Fri Sep 02, 2005 11:27 am    Post subject: Reply with quote

Update
since i know a couple of folks have followed this, I thought i'd bring them up to speed.

She's still a little dumb on the megahal side, but she's holding her own in the room.
eheh had one user popped into her room last night, and had a jolly little chat with her, then left

ROFLMAO


Bill
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pdq
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Joined: 24 Jun 2007
Posts: 6

PostPosted: Mon Jun 25, 2007 10:13 pm    Post subject: talking bots Reply with quote

I know this thread is somewhat old, but to any new readers Id suggest using the latest version of bmotion scripts, megahal mod, eggfu.tcl or other faq style script and jesusbot scripts. I run those in windrops and if you are into some simple coding and arent scared to tinker with the code some you can make a very fun, interesting AI style bot that is way different than the herd of clone bmotion bots running these days.
- my main bot uses between 70,000 and 100,000 K in my task manager.
- regular base windrops run at around 3,000 to 5,000 K

<idk> [21:01] still loading abstract sillyThings: 18200 ...
<idk> [21:06] still loading facts: 20000 ...

pdq EFnet Shocked
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